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A-10TankKiller-Manual Identifier-ark ark:/13960/t2h74vq34 Ocr ABBYY FineReader 11.0 Pages 38 Ppi 600 Scanner Internet Archive Python library 0.9.1. Plus-circle Add Review. Published on Oct 21, 2008 This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the 'Warthog'. As the game's name implies, it is used mainly to weaken enemy.

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What if a Russian armored vehicle column were approaching for attack, maneuvering between mountains about 15km (9.32 miles) away as they came forward? At the same time, the U.S. Army sees the approaching force with surveillance drones but has no armed air support.

Large rockets like the Army’s Guided Multiple Launch Rocket System, a GPS guided weapon able to hit targets out to 70km (43.5 miles), might cause too large of an explosion given that the enemy force is moving through populated urban areas. A smaller, long-range armor-penetrating weapon might be needed — a tank killer with more range than a TOW (Tube-launched, Optically Tracked, Wire Guided) or Javelin missile.

With this kind of scenario in mind, the U.S. Army and Raytheon are working on a newly configured tank-killing “Shaped Charge” 155m precision-guided artillery round as part of a large-scale strategic attempt to outrange enemies and destroy approaching enemy armored columns at safer standoff ranges.

The new weapon represents an exponential leap beyond existing state-of-the-art anti-tank weapons such as the TOW and Javelin missiles; the Javelin reaches ranges up to 2.5 miles and the TOW missile can hit targets out to 3,000 meters (9,842.5 feet). The Excalibur “shaped charge” brings an entirely new anti-tank weapon, able to reach as far as 30km (18.64 miles). Senior Army weapons developers explain that extending ground-war attack ranges changes some of the traditional elements of Combined Arms Maneuver strategy.

“Combined Arms allows us to close with and destroy an enemy. It requires armor, infantry and combat aviation to work together in a synchronized fashion. If we lose this synchronization we are far less lethal. If an enemy has range, he can separate the combined arms team. Our adversaries have watched us and learned how we fight. They have invested in areas to offset our advantage,” Brig. Gen. John Rafferty, director, Long Range Precision Fires Cross Functional Team, Army Futures Command, told me in an interview.

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The new GPS-guided “shaped charge” Excalibur round brings extremely significant tactical and strategic advantages for attacking ground forces, by engineering a special armor-destroying warhead.

U.S. Army Soldiers from Delta Company, 3rd Battalion, 187th Infantry Regiment, 3rd Brigade Combat Team, 101st Airborne Division (Air Assault), fire the TOW missile system during a live fire at Fort Campbell, Ky. Oct. 24, 2018 - file photo. (U.S. Army Photo by Capt. Justin Wright)

“We took a standard 155 and took the unitary warhead out, which explodes as fragments. We replaced it with a shaped charge. Instead of a spray out of projectiles, it can defeat armored vehicles by putting a hot jet through metal,” Shawn Ball, Excalibur business development lead, Raytheon, told me in an interview.

Interestingly, the emerging “Shaped Charge” may also be able to reach as far as 70km in the future, as Excalibur is also being fired from the Army’s emerging Extended Range Cannon Artillery (ERCA) weapons program; it is the only projectile to strike a target precisely at more than 60km (37.28 miles), as demonstrated in a March 6, 2020 test.

Gen. John Murray, commanding general of Army Futures Command, told me about the success of the recent test, saying “an Excalibur shot hit 63km [39.1 miles]. It pretty much doubled the range.”

The ERCA gun uses a longer, 58-caliber cannon to fire 155m rounds as far as 70km. Until ERCA, existing 155m Excalibur were fired from 39-caliber tubes on the U.S. Army’s mobile M777 towed howitzer or the M109A7 Palladin self-propelled howitzer or the 52 caliber tubes on the Army’s international partners’ guns such as Sweden’s Archer, and The Netherlands’ PzH2000.

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“The 58 caliber is about 30-foot long. It has a bigger chamber, which allows for a different propellant and different breech. Muzzle velocity is generated through the length of the tube,” Rafferty said.

In recent years, Raytheon continues to work on a collection of new Excalibur rounds as well, to include a laser-guided “S” round, a variant capable of detecting and homing on targets autonomously, which includes a payload to defeat armored vehicles, and a 5-inch version of Excalibur for use in Navy deck-mounted 5-inch guns.

Army senior leaders have been clear that the intent of the effort is to regain tactical overmatch against Russian and Chinese weapons. Citing the Russian invasion of Ukraine as a “wake-up call,” senior Army leaders consistently say that Russian weaponry, tactics and warfare integration are causing particular concern.

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Army senior leaders have consistently pointed to Russian land-war tactics in Ukraine as part of the inspirational basis for the U.S. Army’s current move to improve land-based firepower. The Army’s 2015 Combat Vehicle Modernization Strategy specifically cites concerns about Russia’s use of advanced weapons and armored vehicles in Ukraine.

The upgraded/updated 1.5 version of A-10 Tank Killer is a forerunner of the highly successful flight simulation genre. As such, the original game featured good graphics (circa 1991) which at the time needed at least VGA mode to obtain the best results. With the updated version, anything less than SVGA spoils the intended obtainable result. The game is built around the somewhat ungainly and relatively cheap fighter, the A-10, designated 'Warthog' affectionately by her pilots. Initially, the game presented a satisfying yet strangely 'outside' look at the usefulness of the A-10 with its somewhat contrived European WWIII fictional scenarios. Fortunately for the makers of A-10 Tank Killer, the early 1990's saw the flame up of the Persian Gulf War, a military action that was built for the A-10. Indeed, the A-10's detractors (mainly the pilots of the technologically superior jetfighters) could only eat their hearts out as the slower A-10 kicked collective butt (namely tanks and artillery weaponry). No flying machine provides quite the impact of the art of ground attacks as an A-10 which hugs the ground in an 'in your face' type action.

Dynamix's 1.5 version of A-10 Tank Killer captures the feel of the A-10 very nicely and the updated version (which used the Red Baron flight model) received significant enhancements to the original package. One noticeable quality of the game is the ease in which the player is able to get airborne and into the action quickly. Weapon load outs, planning missions and briefings are necessary aspects to carrying out successful missions, but for the flyer out there who wants to jump in the cockpit and start mashing enemy targets immediately, the game's improved intuitive point and click interface provides quick access to the skies. The music and sound effects in the updated version are a great stride ahead of the original.

A10 Tank Killer Game

A-10 Tank Killer, version 1.5, contains twenty-one missions, the original fourteen from the European WWIII theater and seven from the Desert Storm action. In all candor, the seven Gulf War add-on scenarios in the enhanced version gives the game much greater appeal in the overall scheme of things. Weaponry has been included that focuses on real-life desert combat targets such as cluster-bombs, missiles for taking out the pesky and erratic Scud launchers and tanks, laser guided bombs and more lethal weapons in the arsenal. This is not to say that the Gulf War scenarios are easy -- you'll have to learn the technique of using friendly SAM's for protection at certain times.

As an early entrant in the flight simulation genre, A-10 Tank Killer fares quite well when held up to other early efforts. Outdated by today's standards (circa 1998), the graphics appear blocky and choppy at times but the visual shortcomings do not denigrate the overall feel of having the 'Warthog' destroy target after target.

Graphics: Somewhat blocky but very good for the early part of this decade (90's). SVGA mode in the updated game (version 1.5) enhances the experience greatly.

Sound: Improved from the original release. Engine sounds, weapons fire, targeting sounds are all well done.

Enjoyment: Despite the dated material and scenarios, the game is a blast for those old enough to remember the Gulf War. Taking out those Scud launchers and tanks never felt so good.

Replay Value: Plenty to deal with (21 missions) in the replay arena, but as so often happens in mission-oriented games, the main replay value is simply enhancing your performance through repeatedly playing scenarios.

Updated version of Dynamix' oldie flight sim A-10 Tank Killer from 1989. This one was released after their huge success with Red Baron two years later and features additional missions including a Desert Storm scenario, overall improved graphics and sounds. But essentially it is very much the same game. Unlike the old version, this remake doesn't require a slow-down utility... or sort of as there are still lots of problems on modern machines such as messages disappearing too fast or some unusal behaviour on take-off. But you can fly without going 60000 mph or making 50 left-turns when pulling the stick left for a second on a fast Pentium. A must-have for all fans of World War sims.

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