Star Wars Battlefront 2 Clone Trooper 2019

It All Started as a Testing Tool

The project was started by Jonas Gillberg, Sr AI Engineer at EA, in August 2017 and involved (as mentioned above) the creation of a brand-new technology. For clarity, the initiative has nothing in common with the self-learning agents as demonstrated by SEED or the AI present in Star Wars Battlefront II’s Arcade mode.
This tech was basically built to make bots play games, so that humans don’t have to. But why?
The initial scope of the project was to build an AI to scale automated testing for large multiplayer sessions. In order to test things properly, an AI behaving as close as possible to human players was needed.
The technology is set up to provide quality assurance analysts – who analyze and test games on a regular basis – and content creators (e.g. game and level designers) high-level control of AI objectives through visual scripting. This way, when utilizing the AI for testing purposes, direct interaction with the code isn’t necessary.
Examples of high-level objectives that can be provided through visual scripting are move, defend, attack, interact, action, seek and destroy, and follow. Ultimately, the AI brain produces the right “button keys” – shoot, strafe, yaw, pitch, jump, and so on – to press at every single frame. Think of it as a robot playing the game with a controller in its hands, pressing physical buttons – but on a conceptual level. When plugged into the game engine, this makes the tool extremely versatile and applicable in almost any game.

EA has published a sneak peek of its Star Wars Battlefront II 2019 roadmap, detailing some of the additional characters, modes, and gameplay tweaks set to be introduced over the next few months.

The New AI in Star Wars Battlefront II – A Brief Summary. A big milestone was reached in early 2019 as Capital Supremacy launched, introducing a brand-new AI technology. For the first time in Star Wars Battlefront II’s online multiplayer, players battled alongside and against bots (another word for AI controlled units). The AI provided scale to the combat by increasing the sheer number of. Star Wars Battlefront II’s massive Anakin Skywalker and Clone Trooper update is now live by Brad Stephenson Email Twitter: @shuttlecock Feb 27th, 2019 in News.

This after the developer spent a few lines dissecting the trials and tribulations the game has faced throughout 2018, particularly in the first few weeks after launch.

Star Wars Battlefront II 2019 Roadmap

Returning to EA’s plans for 2019, January will see the introduction of another villain from the series’ past, Count Dooku (played by the legendary Christopher Lee in the prequel trilogy), along with another batch of brand-new clone trooper appearances. In this case, the Coruscant Guard.

Jedi Hero/petulant adolescent Anakin Skywalker will then arrive in February, accompanied by yet another clone trooper appearance (the 501st Legion); the Venator-Class Destroyer and Dreadnought capital ship interiors; and a brand-new game mode.

A title for this new mode has yet to be provided. However, EA has said it’ll feature command posts and capital ship takedowns.

Beyond the first two months of the new year, EA has been rather cagier. Simply stating that it is “working to bring even more content and experiences to Star Wars Battlefront II” over the next twelve months.

Star Wars Battlefront 2 Clone Trooper

A Year in Review 2018

Star Wars Battlefront 2 Clone Trooper 2019

It’s fair to say Star Wars Battlefront II had a rocky start to life when it launched back in November 2017. Suffering a downturn in sales in the wake of its infamous loot box controversy, eventually revamping the entire progression system in order to try and appease fans.

Star Wars Battlefront II was released with an ambitious vision – a game spanning different eras and modes both on and offline, including the original story of Iden Versio, and with free content updates.

However, the launch did not go as planned. With the understandable frustration around progression in the game, a decision to change the initial Crate system was made… one without random progression and where everything is unlockable through gameplay.

Nevertheless, it’s bounced back (to a certain extent) since then. Allowing EA to close the year out on a high note.

Star Wars Battlefront 2 Demo

We’re happy with how Star Wars Battlefront II has improved over the course of 2018 and we hope you are, too.

We’ve been encouraged by the patience of our community, how you’ve helped us to improve the game, and stuck with us.

The excitement we’ve seen around this fall’s new Clone Wars content and more, has been especially inspiring for the team, and left us with a feeling that we’re rounding up the year in a good place.

Battlefront 2 New

Are you one of the individuals who has stuck by Star Wars Battlefront II over the last year? Let us know down in the comments.